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Here are the book I have read and the rating I have given them, with a small comment.
Software Engineering | |
![]() | Refactoring: Improving the Design of Existing Code by Martin Fowler |
![]() | Facts and Fallacies of Software Engineering by Robert L. Glass
- This book answers all your questions about why a project fail, using facts!. Read the article "Fundamental Facts" from IEEE software magazine |
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Code Complete by Steve McConnell
- Every serious programmer should have a copy of this book! From novice to guru everyone have something to learn from this book. |
![]() | AI Game Programming Wisdom by Steve Rabin |
![]() | Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides - Describe the basic patterns every Software Engineer should know. |
![]() | Peer Reviews in Software: A Practical Guide by Karl E. Wiegers |
![]() | Software Project Survival Guide by Steve McConnell - Guide how to run a successful project and avoid the common mistakes |
![]() | Rapid Development by Steve McConnell - Describes diffrent software development processes like Stage Delivery, Evolutionary prototyping and Design to schedule. |
![]() | Extreme Programming Explained: Embrace Change by Kent Beck |
![]() | Patterns of Enterprise Application Architecture by Martin Fowler |
![]() | Test Driven Development: By Example by Kent Beck |
![]() | Planning Extreme Programming by Kent Beck, Martin Fowler |
![]() | Recommended Approach to Software Development Revision 3, NASA, 232 pages - Download now! - Describes how Nasa runs there projects in a practical way |
![]() | Game Architecture and Design |
![]() | Java 1.2 Developer's Handbook |
![]() | Mastering Borland C++ 4.5 |
![]() | Psychology of Computer Programming by Gerlad M. Weinberg |
![]() | Core Techniques and Algorithms in Game Programming by Daniel Sanchez-Crespo Dalmau |
![]() | Are your lights on? by Gerlad M. Weinberg |
![]() | Guide to the Software Engineering Body of Knowledge by swebok.org , 219 pages - Download now! 1.5 Mb |
![]() | Core J2EE Patterns: Best Practices and Design Strategies, Second Edition by by Deepak Alur, Dan Malks, John Crupi |
![]() | Documenting Software Architectures: Views and Beyond by Paul Clements, Felix Bachmann |
Managment | |
![]() | Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency by Tom Demarco |
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Peopleware - Productive Projects and Teams by Tom DeMarco & Timothy Lister 264 pages - People are the most important aspect of software development this book show you how to create a soild high productive team |
![]() | The Innovator's Dilemma by Clayton M. Christensen |
![]() | The Knowledge-Creating Company by Nonaka, Takeuchi |
![]() | Manager's Handbook for Software Develompent Revison 1, NASA, 79 pages - Download now! - Nasa's practical guide how to manage a project |
![]() | Becoming a Technical Leader by Gerlad M. Weinberg - Empowering and helping your project members |
![]() | Secrets of Consulting - A Guide to Giving and Getting Advice Successfully by Gerlad M. Weinberg - Listening and giving advise |
![]() | Personalvård - Stora lönedagen 2002 by - Ingrid Langkilde och Roger Lunden - Tholin&Larsson |
![]() | Leading Quietly by Joseph L. Badaracco - Not much substance in this book... |
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Course literature Introduction to Algorithms by Cormen by Leiserson & Riverst Data and Computer Communication by Stalings Data Structures & Problem Solving using Java Projektledaren av Wendy Brinner - Många frågor och tankeställningar dock saknas fakta och konkreta råd Discrete Mathematicts and its Applications Artificial Intelligence A Modern Approach by Russell & Norvig Java in a Nutshell Software Engineering by Sommerville Modern Operation System by Tanenbaum Distributed Systems - concepts and design by Couloris & Dollimore & Kindberg Human-Computer Interaction SQL by The Complete Reference Software Requirements - styles and techniques by Soren LauesenInteresting books | |
| Game Programming Gems 1, 2 and 3 | |
| Ai programming wizdom 2 | |